Wednesday 1 February 2012

Tour Bus from the Underworld

In this article I will discuss just how good/useful Tour Bus from the Underworld really is.

Upon its realise a lot of people debated this card---> http://yugioh.wikia.com/wiki/Tour_Bus_From_the_Underworld , asking just how good it is, or isn't.

Before its effect was confirmed there was so many speculations and rumours going around about its effect. One I heard that I can remember off the top of my was " When this card is normal summoned, special summon one level 3 fiend monster form your graveyard, its effects are negated and it cannot be used as a synchro material."
So basically, the original effect of Tour Guide but from the Graveyard. I mean imagine that, not only would that card be just as stupid as Tour Guide from the Underworld but it means you would need 3 of those as well and it would provide you with a constant loop of rank 3 XYZ monsters (well perhaps not a loop but a hell of a lot of ways to make rank 3 monsters). If only I could remember who said, that wouldn't be fun for them, idiots.
But anyways, before I start ranting, Tour Bus from the Underworld ended up not being that broken, which is always good AND you certainly don't need 3 of them.

I have my own opinions on Tour Bus, which I will share and I will also evaluate it from multiple perspectives in order to give a more well rounded view of the card.
Firstly, Tour Bus from the Underworld has the major advantage of being a secret rare in Order of Chaos. This automatically makes it desirable in the eyes of the majority of the Yugioh playing community, however don't be tempted to fall into this trap, please please please realise that this card can only be utilised if you own Tour Guide(s). Of course picking them up as trade bait is never a bad idea, but be sure not to over-trade if you only intend to move it on, this make prove to be a poor choice on your part.

Next, Tour Bus from the Underworld has the effect of returning any monster card from EITHER player's graveyard back to their deck. This is a fairly good effect, it allows you to put back power cards in your grave back to your deck, how times have you wanted to draw a Black Luster Soldier to be able to get rid on a problem card on the field but you have already used it? Tour Bus solves that issue for you. Another example would be being able to get rid of problem cards in your opponent's graveyard in order to simplify the game, in turn making it easier for you to play strong plays. By problem cards I mean cards like Grapha, Dragon lord of Dark World or Necro Guardna which are most effective in the grave.
The way in which Tour Bus is worded means it will get its effect it is used as a material of an XYZ material and sent to the graveyard. This alone makes it such a powerful resource. Take this as an example, it is your turn 1, you summon Tour Guide from the Underworld and fetch Tour Bus from your deck. You make a Wind-up Zenmaines and pass turn. Your opponent uses Dark Hole forcing you to use Zenmaines' effect, in doing so you detach Tour Guide, your opponents passes the turn and so you HAVE to you the effect of Zenmaines to destroy a card on the field, you target Zenmaines and detach Tour Bus. The effect activates and you return Tour Guide to your deck, this means you still have 3 Tour Guides and a Sangan left in deck leaving all of them live and you have forced your opponent to delete a powerful resource, being Dark Hole. As you can see (if you don't please read it again... Slowly) you have optimised of one card, a low input, for an extremely high output.

It's that time of year again when the Yugioh community, particularly Yugi-tube, tries to predict the up-coming banlist, and to a high degree they do it poorly. I will have article on the ban-list for March so stay tuned if you want to see that ;). But, as much as I don't want to I have to agree with one card that is being mentioned, Sangan. Well, I agree and disagree, it's good here because we have Tour Guide, but as a whole the card is good and so you also have to consider the OCG meta and how 'busted'/'broke' Sangan is in that format. But, as said before, much of the Yugioh community tends to listen and follow trends and other's opinions, and so just as a precaution to cover everyone's thought I will mention the card's potential ban and this will have a knock on effect on Tour Bus. With Sangan banned, the game (mainly TCG players) will scramble to find a 'replacement', the most effective and useful being Tour Bus. This will increase its price and it's demand since its playability will go up in the eye's of Yugioh players.

However, like most cards, it is a 'dead' draw. In this case it is not unusable if you draw it, it just is no-where near as usable/versatile if you do. I drew it a few times during the Irish open and I seriously disliked seeing it, but I was able to hold it and make it act like a 'floater' on the board (like sangan would be) and forced my opponent to think it was a threat. It's all about how you can make the card seem. My favourite play using Tour Bus was as follows;
-Summon Rescue rabbit and use it's effect
- Summon 2 normal monsters, leaving one of the same name left in your deck
- Make a Dolkka
- Use its effect, gaining you advantage anyways and detaching on of the normal monsters
- Next turn summon Tour Guide and fetch Tour Bus
- Make a Leviair the Sea Dragon with them
- Use its effect and Detach Tour Bus, fetching back Rabbit
- Use Tour Bus effect putting back the normal monster
- Use Rabbit and fetch the 2 normal monster, one of which you put back

This leaves your other Rabbit live in you deck and reduces your chances of drawing a dead Normal monster monster.

I didn't want this article to be as long as the others because it may be being used as a submission article, but I hope you enjoyed it and I hope it gave you an insight into the uses and drawbacks
 

What do you think of Tour Bus?
Post here or comment in the forum/ in the comment section where this is posted. Or pm me. I'm easy =)

'Til next article, Peace readers

Aj

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