We’ve had a number of requests for an article of how to
arrange your chain links – this second piece in our new article season aims to
do just that.
Let’s play the game:
SEGOC: Chain Links and other Hi-Jinks
Chains and chain links are an essential part of this
game, and understanding them fully is a key part of taking yours to the next
level. The intricacies in how chains are built and resolved may not be relevant
a great deal, but they’re absolutely back breaking if you get them wrong when
they are.
We all understand the basics of activating cards in
response to our opponent’s cards/effects. A chain like the below (from the
basic Rulebook) is easy to understand:
Player A: Raigeki -> Chain Link 1
Player B: Magic Jammer -> Chain Link 2
Player A: Seven Tools of the Bandit -> Chain Link 3
The Issue occurs when two or more effects try to activate
simultaneously. Which effect is chain link 1? Do both effects resolve at the
same time?
Questions like these are common in Mirror matches, where
both players will often attempt to activate the effect of the same card
simultaneously – “Mermail Abysslinde” being a prime example.
I can tell you now that no two activated effects will
ever resolve at the same time during a Yu-Gi-Oh! Game, that’s just not how game
mechanics work.
So how do we decide what goes first?
Fortunately, there are rules to determine the order. We
call these rules SEGOC:
Simultaneous
Effects Go On Chain
These rules determine the order in which simultaneous
effects are put onto the chain. That order looks like this:
1. Turn Player Mandatory Effects
2. Non-Turn Player Mandatory Effects
3. Turn Player Optional Effects
4. Non-Turn Player Optional Effects
If you’re having difficulty, just remember:
Turn player before
non-turn player. Mandatory before optional.
The easiest way to get the hang of this is to look at
some examples:
A Fishy Problem
Conor controls a face-up ATK position “Mermail Abysslinde”
and a set “Debunk”. He’s playing a Mermail mirror match against Scott, so he
should be in pretty good shape. I’m not so sure though…
Scott summons his own copy of “Mermail Abysslinde” and
attacks Conor’s with it. Both monsters are destroyed at the same time, so we
need to use SEGOC to determine which one will resolve first.
Both players are activating “Mermail Abysslinde” – an optional
effect, so Mandatory before optional
isn’t much help here. We’ll have to use Turn
Player before Non-Turn Player.
Scott is the turn player here, so our rules make his
effect chain link 1, while Conor’s Abysslinde is forced into chain link 2.
Conor would like to activate “Debunk” here to negate
Scott’s Abysslinde, but his own copy of Abysslinde is at chain link 2, and
Debunk can only respond to the highest chain link (like most Counter Trap
cards). In effect, Conor’s own Abysslinde has protected Scott from his Debunk!
As you can see, by manipulating chain links, you can
protect your effects from your opponent’s cards. So what happens when all the
effects are yours?
Big Shark, Small Pond:
Adam controls a face-up “The Grand Spellbook Tower” and a
set “Spellbook Magician of Prophecy”.
His opponent Michael discards “Atlantean Heavy Infantry”
and “Atlantean Marksman” to activate the effect of “Mermail Abyssmegalo”. Adam
has no response, so Abyssmegalo is special summoned.
Now, in this case, 3 effects have met their triggers:
“Mermail Abyssmegalo”, “Atlantean Heavy Infantry” and “Atlantean Marksman”. So
let’s apply the rules and determine the order they go on the chain.
The effects all belong to Michael, so turn player before non-turn player isn’t
very helpful, and we’ll have to rely on mandatory
before optional.
Abyssmegalo’s effect is optional, with the effects of
“Atlantean Heavy Infantry” and “Atlantean Marksman” being Mandatory. This means
that Abyssmegalo MUST be link 3 (as it cannot go before either of the Mandatory
effects).
What order do “Atlantean Heavy Infantry” and “Atlantean
Marksman” go in though?
Well, since they’re both owned by the same player, that
player may choose what order they’re placed on the chain. In this case Michael
doesn’t want Adam to get the effect of his “The Grand Spellbook Tower”, so he
makes “Atlantean Marksman” chain link 1 and “Atlantean Heavy Infantry” chain
link 2 – our final chain looks like this:
Link 1: Atlantean Marksman
Link 2: Alantean Heavy Infantry
Link 3: Mermail Abyssmegalo
But Wait! There’s
More…
There’s one more rule used to determine what order
effects go on the chain, and it’s incredibly important:
“Effects that meet
their triggers first go on the chain first”
That is to say that if a player has two or more effects
that activate simultaneously, but one met its trigger before the other, that
effect MUST become chain link 1.
Again, it’s easiest to learn by Example:
Hey, that Bee Broke
my Sword!
Dean controls “Inzektor Dragonfly” equipped with
“Inzektor Sword – Zektkaliber”. He activates Dragonfly’s effect and equips it
with “Inzektor Hornet” from the Graveyard.
He then activates “Inzektor Hornet”’s effect, destroying
Zektkaliber, and wants to activate all of his effects – 2 Dragonfly triggers
and ZektKaliber.
What order do these effects go on the chain?
“Inzektor Dragonfly” is optional and “Inzektor Sword –
Zektkaliber” is mandatory, so the solution is obvious, right?
Wrong. In this case the effects didn’t all meet their
triggers at the same time. The first to meet its trigger was Dragonfly (when
Hornet was sent to the Graveyard to pay its own cost), then the second
Dragonfly trigger and Zektkaliber are simultaneous (since they were both
triggered when Hornet resolved and destroyed Zektkaliber).
So since Dragonfly’s first trigger happened before
anything else, chain link 1 has to be Dragonfly’s effect - in accordance with
our new rule. (Note that this is true even though Zektkaliber is Mandatory, and
overrides the usual SEGOC rules).
After that, Zektkaliber is Mandatory and the second
Dragonfly effect is optional. These were both triggered simultaneously, so they
follow traditional SEGOC rules, and our final chain is:
Chain Link 1: Inzektor Dragonfly
Chain Link 2: Inzektor Sword – Zektkaliber
Chain Link 3: Inzektor Dragonfly
If we revisit our watery friends from earlier, we’ll see
another situation in which this is relevant:
Fishiness Foiled!
Adam and Michael are at it again. With the situation the
same, Michael devises a plan to remove “The Grand Spellbook Tower” safely once
again.
He activates “Mermail Abyssmegalo”, discarding “Atlantean
Heavy Infantry” and “Mermail Abyssgunde” to pay its cost.
Now all he has to do is make Heavy Infantry Chain Link 2,
and…
Whoops! I’m afraid Michael’s chain isn’t going to work
out as he planned this time! Can you see why?
That’s right – “Mermail Abyssgunde” is an OPTIONAL
effect, meaning that only “Atlantean Heavy Infantry” is mandatory.
Since Heavy Infantry and Abyssgunde were triggered at the
same time, they have to follow SEGOC rules – Heavy Infantry MUST be link 1,
with Abyssgunde at link 2. Following that, Megalo (whose effect was triggered
afterward) is forced into link 3 again by our new rule.
With Heavy Infantry as link 1, “The Grand Spellbook
Tower” will be able to special summon a monster from Adam’s deck. If Michael’s
Abyssgunde can’t find a good target then he might be in trouble!
So SEGOC and chain rules have played a pretty heavy role
in the game in the past.
But these mechanics are equally as important now as
they’ve ever been, though you won’t see many copies of Abysslinde in a Shaddoll
deck…
Let’s have one more example to show how NECH’s “El
Shaddoll Fusion” will make knowing this especially important:
Dante’s Fuse-ferno:
It’s Alex’s turn, and while his newly drawn “Cir,
Malebranche of the Burning Abyss” isn’t that helpful, his face-up “Dante,
Traveller of the Burning Abyss” and set “Raigeki Break” and “Different
Dimension Ground” should help him hold the field.
On the other side of the Table, Richard has “White Dragon
Wyverburster” and “El Shaddoll Winda” which has been cutting off Alex’s Tour
Guides (he’s currently holding 2). It’s backed up by 3 sets: “Shaddoll Falco”,
“El Shaddoll Fusion” and “Super Polymerization”.
Alex decides he wants Winda gone. He activates Dante’s
effect, detaching his last material - “Graff, Malebranche of the Burning Abyss”
- to pay it’s cost.
When Richard has no response, he chains “Different
Dimension Ground”.
Richard knows that’s bad, so in response he activates “El
Shaddoll Fusion”.
Alex doesn’t really want to see “El Shaddoll Construct”,
so he chains “Raigeki Break”, discarding Cir, and targets Wyverburster.
Richard would quite like a Construct though, so he chains
“Super Polymerization”, discarding “Shaddoll Fusion”.
When the Chain resolves, “Super Polymerisation” fuses
Winda and Dante into “El Shaddoll Construct while “Raigeki Break” destroys
Wyverburster.
“El Shaddoll Fusion” then fuses Falco and Construct into
another Winda.
Then “Different Dimension Ground” Resolves, and Dante
resolves without effect.
Following this, EIGHT new effects will activate. Can you
identify them and determine how the chain is built?
So, what do we know about chains? Well, effects that trigger
first always go on the chain first – so what was the first effect to trigger?
That’s right, “Graff, Malebranche of the Burning Abyss”
(which was detached from Dante), followed by Cir (which was discarded for
Raigeki Break’s cost). Those 2 effects met their triggers as the chain was
built, so they have to be links 1 and 2.
After that comes resolution. Dante and Winda were sent to
the Graveyard simultaneously by Super Polmerization and are both Optional, so
Dante (who is the Turn Player’s effect) is link 3, with Winda as Link 4 (SEGOC,
remember?)
Next, Construct was summoned. With nothing else happening
at the same time, its “on summon” effect claims link 5.
Following that, the resolution of ”Raigeki Break”
triggers Wyverburster - which occupies chain link 6.
Lastly, Falco and Construct are fused into Winda. Since
both of their “Sent to the Graveyard” effects are optional and owned by a
single player (Richard), that player gets to choose what order they go on the
chain in.
As general best practice (to avoid summon negation),
Richard puts Falco at link 7 and Construct at link 8:
Chain Link 1: Graff, Malebranche of the Burning Abyss
Chain Link 2: Cir, Malebranche of the Burning Abyss
Chain Link 3: Dante, Traveller of the Burning Abyss
Chain Link 4: El Shaddoll Winda
Chain Link 5: El Shaddoll Construct
Chain Link 6: White Dragon Wyverburster
Chain Link 7: Shaddoll Falco
Chain Link 8: El Shaddoll Construct
Wow, that’s a hell of a chain. Can you follow the
resolution through?
I think it’s pretty clear who’s going to come out on top,
since Richard will control Winda and Falco with 2 Shaddoll Spells/Traps and
Collapserpent in hand (and maybe more with Construct’s effect) after it
resolves, while Alex will be left with a single Burning Abyss monster (since
the other summon will be prevented by Winda!)
Ouch, let’s hope Alex’s Tour Guides do some work over the
next few turns!
I hope I’ve succeeded in clearing at least some of the
mist surrounding chain links here (and not scared you off with the last
example) as they really are important to improving as a player.
If you have any questions about this article you can
reach me at yugiohbelfast@hotmail.com
or via Facebook
Until next time, I’ll leave you with this question:
If I attack an Attack Position “Mathematician” with
“Brotherhood of the Fire Fist– Bear” and my opponent wants to summon
“Tragoedia”, what order do the chain links go in?
Happy Puzzling!
Luke